18.01.2014, 14:02
It's not a bug, just check if the player is paused then return 0; in OnPlayerWeaponShot() simple. It's a good idea I think no more pausing.
@Edit - Also wanted to add you tested this on our server and we currently have anti-lag enabled with this version due to the "Ghost Shot Bug".
@Edit - Also wanted to add you tested this on our server and we currently have anti-lag enabled with this version due to the "Ghost Shot Bug".