[FilterScript] Tazer system. [0.3z R2]
#1

Tazer system.
SA-MP 0.3z RC2
So today I logged into the forums, suprised by the candidate update of 0.3z RC2 and decided to make a short, nice little system. I quickly thought of the tazer system and developed it.
Here are some of the features:

• Smartly developed, with a general design to it.
• Injury system after being tazerd, included with a /getup system.
• Synced shots, no lag shooting with the all-new 0.3z updates.
Commands:
• /getup - Can only use this once the tazer timer has been expired, default is 60 seconds. You can edit this in the script
• /tazer - Gives you the tazer, tazes a player once you shoot them.
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Messages In This Thread
Tazer system. [0.3z RC2] - by Blunt - 17.01.2014, 11:31
Re: Tazer system. [0.3z R2] - by Scrillex - 17.01.2014, 12:11
Re: Tazer system. [0.3z R2] - by d0 - 17.01.2014, 12:15
Re: Tazer system. [0.3z R2] - by Diesel5 - 17.01.2014, 12:24
Re: Tazer system. [0.3z R2] - by LMagnifico - 17.01.2014, 12:37
Re: Tazer system. [0.3z R2] - by Blunt - 17.01.2014, 13:07
Re: Tazer system. [0.3z R2] - by Fenky - 13.02.2014, 03:17
Re: Tazer system. [0.3z R2] - by $Marco$ - 13.02.2014, 07:53
Re: Tazer system. [0.3z R2] - by Deathlane - 16.02.2014, 09:59
Re: Tazer system. [0.3z R2] - by wups - 16.02.2014, 10:24

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