17.01.2014, 10:53
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Последний раз редактировалось MP2; 17.01.2014 в 17:14.
)
Seeing as damage detection has been improved quite a lot in 0.3z, can we finally be able to detect when someone blows up a vehicle and kills the driver using explosions (e.g. hunter rockets)? OnPlayerGive/TakeDamage don't get called, killerid is INVALID_PLAYER_ID under OnPlayerDeath and OnVehicleDeath's killerid doesn't work either.
It can be detected using pawn, sure, but it's not at all reliable or accurate.
It can be detected using pawn, sure, but it's not at all reliable or accurate.