Quote:
Originally Posted by BullseyeHawk
pawn Код:
AddPlayerClass(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); SetPlayerArmed(playerid, weapon1);
Or, if sa-mp weapon give is too fast, you should do a timer that runs in 30ms and sets the player holding the weapon.
I did not test this, but it looks common sence this would be the way.
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This won't work. Thank you anyway.