Quote:
Originally Posted by M3HR4N
yeah, it must to be for all of weapons. but now it 's just for the whole weapons that EnzoMetlc said.
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It shouldn't be for all weapons as some of them literally don't SHOOT. Just like melee weapons and grenades. Here's a small filterscript that I've created which damages objects and reduces their HP. If HP goes to zero, it gets destroyed. This code affects damage well only on objects created via "CreateObject" codes. I'm not releasing it on filterscript section because the current 0.3z client is still RC and this FS is actually meant for testing.
http://pastebin.com/UE7zBUKZ