17.01.2014, 01:28
Good idea but should be
not
because target is INVALID_PLAYER_ID in this case ?
pawn Код:
if( GetPlayerState(hitid) == PLAYER_STATE_WASTED || GetPlayerState(target) == PLAYER_STATE_WASTED)
pawn Код:
if( GetPlayerState(target) == PLAYER_STATE_WASTED || GetPlayerState(hitid) == PLAYER_STATE_WASTED)