BULLET_HIT_TYPE_OBJECT - per-player objects
#7

Adding playerobjects to that shouldnt be too hard, but its indeed pretty important.
Though melee and rockets/grenades could be tricky. As it sounds, the new system is all about "bullets", as internally their just one class. Melee and grenades are handled all different, im pretty sure this isnt a thing that could be added with 10 lines.
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Messages In This Thread
BULLET_HIT_TYPE_OBJECT - per-player objects - by MP2 - 16.01.2014, 15:25
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by ProjectMan - 16.01.2014, 15:37
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by nGen.SoNNy - 16.01.2014, 15:47
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by CuervO - 16.01.2014, 16:00
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by FufLa - 16.01.2014, 16:31
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by CuervO - 16.01.2014, 22:40
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Mauzen - 16.01.2014, 23:27
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Kar - 16.01.2014, 23:43
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Kalcor - 16.01.2014, 23:44

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