16.01.2014, 18:41
Код:
#define BULLET_HIT_TYPE_NONE 0 #define BULLET_HIT_TYPE_PLAYER 1 #define BULLET_HIT_TYPE_VEHICLE 2 #define BULLET_HIT_TYPE_OBJECT 3 forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);