Quote:
Originally Posted by MA_proking
pawn Код:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) { switch( hittype ) { case BULLET_HIT_TYPE_VEHICLE: { SetVehicleHealth(hidit, 10); } } return 1; }
Is this possible with vehicle like that?
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I guess it should work, you can test it by yourself. Also it is hitid* not hidit