forward OnPlayerWeaponShot( .... );
#3

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Originally Posted by Vince
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'hitid' will be the id of the object that you just shot. So you can use that as input for IsValidObject and the like.
Uh, could you give me an example please?D:
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Messages In This Thread
forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:13
Re: forward OnPlayerWeaponShot( .... ); - by Vince - 16.01.2014, 16:15
Re: forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:39
Re: forward OnPlayerWeaponShot( .... ); - by IstuntmanI - 16.01.2014, 16:43
Re: forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:45
Re: forward OnPlayerWeaponShot( .... ); - by IstuntmanI - 16.01.2014, 16:48
Re: forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:51
Re: forward OnPlayerWeaponShot( .... ); - by MA_proking - 16.01.2014, 17:15
Re: forward OnPlayerWeaponShot( .... ); - by iZN - 16.01.2014, 17:17
Re: forward OnPlayerWeaponShot( .... ); - by Stepashka - 16.01.2014, 17:17

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