16.01.2014, 16:36
Also it might be done this way:
it does not cost anything, but...
And another thing, also 'OnPlayerPause', 'OnPlayerExistPause' and 'IsPlayarPause' might add
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ, Float:distance) // Float:distance
And another thing, also 'OnPlayerPause', 'OnPlayerExistPause' and 'IsPlayarPause' might add