BULLET_HIT_TYPE_OBJECT - per-player objects
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Originally Posted by CuervO
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I have a shooting target system and I had to make them non dynamic objects (Incognito's Streamer) for the callback to correctly detect the hitid. With player objects i am sure we can get streamed objects detection done and it would be really useful.

I would really love if OnPlayerWeaponShot is also extended to detect melee, missiles and throwables.
It deals with weapon shooting and not melee, missiles or throwables. If it was changed to include these types of weapons there'd have to be a parameter included telling you what kind of weapon/action happened.
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Messages In This Thread
BULLET_HIT_TYPE_OBJECT - per-player objects - by MP2 - 16.01.2014, 15:25
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by ProjectMan - 16.01.2014, 15:37
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by nGen.SoNNy - 16.01.2014, 15:47
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by CuervO - 16.01.2014, 16:00
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by FufLa - 16.01.2014, 16:31
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by CuervO - 16.01.2014, 22:40
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Mauzen - 16.01.2014, 23:27
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Kar - 16.01.2014, 23:43
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Kalcor - 16.01.2014, 23:44

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