forward OnPlayerWeaponShot( .... );
#1

Alright, so i saw this.

pawn Код:
#define BULLET_HIT_TYPE_OBJECT          3

forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
How do you use it with the "BULLET_HIT_TYPE_OBJECT"?

(I thought of making a small test script which makes objects fall( IF SHOT ) ;d)
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Messages In This Thread
forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:13
Re: forward OnPlayerWeaponShot( .... ); - by Vince - 16.01.2014, 16:15
Re: forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:39
Re: forward OnPlayerWeaponShot( .... ); - by IstuntmanI - 16.01.2014, 16:43
Re: forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:45
Re: forward OnPlayerWeaponShot( .... ); - by IstuntmanI - 16.01.2014, 16:48
Re: forward OnPlayerWeaponShot( .... ); - by Kyance - 16.01.2014, 16:51
Re: forward OnPlayerWeaponShot( .... ); - by MA_proking - 16.01.2014, 17:15
Re: forward OnPlayerWeaponShot( .... ); - by iZN - 16.01.2014, 17:17
Re: forward OnPlayerWeaponShot( .... ); - by Stepashka - 16.01.2014, 17:17

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