BULLET_HIT_TYPE_OBJECT - per-player objects
#4

I have a shooting target system and I had to make them non dynamic objects (Incognito's Streamer) for the callback to correctly detect the hitid. With player objects i am sure we can get streamed objects detection done and it would be really useful.

I would really love if OnPlayerWeaponShot is also extended to detect melee, missiles and throwables.
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Messages In This Thread
BULLET_HIT_TYPE_OBJECT - per-player objects - by MP2 - 16.01.2014, 15:25
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by ProjectMan - 16.01.2014, 15:37
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by nGen.SoNNy - 16.01.2014, 15:47
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by CuervO - 16.01.2014, 16:00
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by FufLa - 16.01.2014, 16:31
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by CuervO - 16.01.2014, 22:40
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Mauzen - 16.01.2014, 23:27
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Kar - 16.01.2014, 23:43
Re: BULLET_HIT_TYPE_OBJECT - per-player objects - by Kalcor - 16.01.2014, 23:44

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