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BULLET_HIT_TYPE_OBJECT - per-player objects
MP2
Godfather
Posts: 6,236
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#1
16.01.2014, 15:25
With OnPlayerWeaponShot, t's not possible to detect if the bullet hit a global or player object. because only BULLET_HIT_TYPE_OBJECT exists. Can BULLET_HIT_TYPE_PLAYER_OBJECT be added please?
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Messages In This Thread
BULLET_HIT_TYPE_OBJECT - per-player objects
- by
MP2
- 16.01.2014, 15:25
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
ProjectMan
- 16.01.2014, 15:37
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
nGen.SoNNy
- 16.01.2014, 15:47
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
CuervO
- 16.01.2014, 16:00
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
FufLa
- 16.01.2014, 16:31
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
CuervO
- 16.01.2014, 22:40
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
Mauzen
- 16.01.2014, 23:27
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
Kar
- 16.01.2014, 23:43
Re: BULLET_HIT_TYPE_OBJECT - per-player objects
- by
Kalcor
- 16.01.2014, 23:44
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