[CRITICAL] Issue w/ Vehicles [+Rep]
#9

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Originally Posted by [uL]Pottus
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Ahhh ok, so all the vehicles are pre-created during on GameModeInit ? Then and it simply saves the vehicleid? If that is the case it's a pretty sketchy way to do because removing any vehicle will screw everything up. I am just trying to ascertain exactly how your system works because when I see vehicleid's saving I'm instantly thinking mix up.
It saves an internal ID that never changes, it goes upon the first one that is available, it's an internal ID that can only be changed manually in the system if needed, which won't happen.
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Messages In This Thread
[CRITICAL] Issue w/ Vehicles [+Rep] - by nmader - 15.01.2014, 22:51
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by Baines - 16.01.2014, 00:36
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by nmader - 16.01.2014, 00:39
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by Baines - 16.01.2014, 00:45
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by Pottus - 16.01.2014, 02:04
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by jessejanssen - 16.01.2014, 02:14
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by nmader - 16.01.2014, 02:19
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by Pottus - 16.01.2014, 02:26
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by nmader - 16.01.2014, 02:40
Re: [CRITICAL] Issue w/ Vehicles [+Rep] - by Pottus - 16.01.2014, 02:59

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