15.01.2014, 13:40
Well firstly I suggest that you don't bump your topic after five minutes of posting it.
Secondly, you cant have two functions in your gamemode with the same name.
In this case, you can simply merge each function together, like so:
Secondly, you cant have two functions in your gamemode with the same name.
In this case, you can simply merge each function together, like so:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
// (line 48681- where i get the error):
if(IsPlayerNPC(playerid)) return 1;
if((newkeys & KEY_FIRE) && GetPVarInt(playerid, "SpeedRadar") == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(GetPVarInt(playerid, "RadarTimeout") == 0)
{
if(GetPlayerWeapon(playerid) == 43)
{
new Float:x,Float:y,Float:z;
foreach(Player, i)
{
if(IsPlayerStreamedIn(i, playerid))
{
GetPlayerPos(i,x,y,z);
if(IsPlayerAimingAt(playerid,x,y,z,10))
{
new string[68];
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~b~License Plate: ~w~%d~n~~b~Speed: ~w~%.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]);
GameTextForPlayer(playerid, string,3500, 3);
format(string, sizeof(string), "License Plate: %d. Speed: %.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]);
SendClientMessage(playerid, COLOR_GRAD4, string);
SetPVarInt(playerid, "RadarTimeout", 1);
SetTimerEx("RadarCooldown", 3000, 0, "i", playerid);
return 1;
}
}
}
}
}
} // .....
// (/enter command line 39141):
if((newkeys == KEY_CROUCH))
{
if(GetPVarInt(playerid, "PBM") > 0) {
SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!");
return 1;
}
if(PlayerCuffed[playerid] >= 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now.");
return 1;
}
if(PlayerInfo[playerid][pJailed] > 0)
{
SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now.");
return 1;
}
new string[128];
for(new i = 0; i < sizeof(DDoorsInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW])
{
if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) {
SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level.");
return 1;
}
if(DDoorsInfo[i][ddGang] > 0) {
if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) {
SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted.");
return 1;
}
}
if(DDoorsInfo[i][ddFaction] > 0) {
if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction])
{
SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted.");
return 1;
}
}
if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) {
SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level.");
return 1;
}
if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) {
SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels.");
return 1;
}
if(DDoorsInfo[i][ddLocked] == 1) {
return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked.");
}
format(string, sizeof(string), "* %s has entered the building.", GetPlayerNameEx(playerid));
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]);
PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt];
PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW];
SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]);
if(DDoorsInfo[i][ddCustomInterior]) {
TogglePlayerControllable(playerid, 0);
for(new o = 0; o < 6; o++)
{
TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
}
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
}
if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]);
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]);
}
else {
SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]);
SetCameraBehindPlayer(playerid);
}
foreach(Player, x)
{
if(IsABoomboxNearby(DDoorsInfo[i][ddInteriorX] ,DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ], x) < 150.0 && DDoorsInfo[i][ddInteriorVW] == BoomboxInfo[x][bbVW] && DDoorsInfo[i][ddInteriorInt] == BoomboxInfo[x][bbInt])
{
PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1);
}
}
return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
}
}
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))
{
if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i)
{
if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i)
{
format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid));
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* %s has entered %s's house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]);
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]);
PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld];
PlayerInfo[playerid][pVW] = i+60000;
SetPlayerVirtualWorld(playerid, i+60000);
if(HouseInfo[i][hCustomInterior] == 1)
{
TogglePlayerControllable(playerid, 0);
for(new o = 0; o < 6; o++)
{
TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
}
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
}
SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]);
SetCameraBehindPlayer(playerid);
if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i)
{
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
}
foreach(Player, x)
{
if(IsABoomboxNearby(HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ], x) < 150.0 && i+60000 == BoomboxInfo[x][bbVW] && HouseInfo[i][hHInteriorWorld] == BoomboxInfo[x][bbInt])
{
PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1);
}
}
Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
return 1;
}
}
// Hitman HQ
if(IsPlayerInRangeOfPoint(playerid, 2.0, 1938.545898, 165.629531, 37.281250))
{
if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
SetPlayerVirtualWorld(playerid, 666420);
PlayerInfo[playerid][pVW] = 666420;
SetPlayerInterior(playerid, 42);
PlayerInfo[playerid][pInt] = 42;
SetPlayerPos(playerid, 1277.019165, -758.428771, 5080.750000);
SetPlayerFacingAngle(playerid, 358.16);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
for(new o = 0; o < 6; o++)
{
TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
}
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
SendClientMessage(playerid, COLOR_WHITE, "You can /order weaponry in the armory room.");
}
}
// The Lubu Gentlemen's Club
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 511.817230, -1510.971679, 14.566996))
{
format(string, sizeof(string), "* %s has entered The Lubu Gentlemen's Club.", GetPlayerNameEx(playerid));
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, 373737);
PlayerInfo[playerid][pVW] = 373737;
SetPlayerInterior(playerid, 37);
PlayerInfo[playerid][pInt] = 37;
SetPlayerPos(playerid, -1077.946533, 613.206665, 1116.507812);
SetPlayerFacingAngle(playerid, 92.42);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
for(new o = 0; o < 6; o++)
{
TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
}
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=242774", -1087.677978, 615.239807, 1116.507812, 40.0, 1);
}
// The Tableau Club
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 561.802795, -1506.722412, 14.548986))
{
format(string, sizeof(string), "* %s has entered The Tableau Club.", GetPlayerNameEx(playerid));
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, 363636);
PlayerInfo[playerid][pVW] = 363636;
SetPlayerInterior(playerid, 36);
PlayerInfo[playerid][pInt] = 36;
SetPlayerPos(playerid, 308.045654, 1053.886840, 1098.540039);
SetPlayerFacingAngle(playerid, 267.57);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
for(new o = 0; o < 6; o++)
{
TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
}
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377200", 321.139465, 1034.947753, 1098.914062, 120.0, 1);
}
// The Tableau Club (VIP ROOM)
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 307.904296, 1025.602294, 1098.540039))
{
if(GetPlayerCash(playerid) >= 100)
{
format(string, sizeof(string), "* %s has entered The Tableau VIP Room.", GetPlayerNameEx(playerid));
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerCash(playerid, -100);
GameTextForPlayer(playerid, "~r~-$100", 3000, 1);
SetPlayerVirtualWorld(playerid, 363636);
PlayerInfo[playerid][pVW] = 363636;
SetPlayerInterior(playerid, 36);
PlayerInfo[playerid][pInt] = 36;
SetPlayerPos(playerid, 293.066436, 1029.785278, 1104.560058);
SetPlayerFacingAngle(playerid, 352.47);
SetCameraBehindPlayer(playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You do not have the cash for that.");
}
}
// Santa Maria Surfer's Lounge
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 387.958374, -1870.688110, 7.835937))
{
format(string, sizeof(string), "* %s has entered Santa Maria Surfer's Lounge.", GetPlayerNameEx(playerid));
ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, 353535);
PlayerInfo[playerid][pVW] = 353535;
SetPlayerInterior(playerid, 35);
PlayerInfo[playerid][pInt] = 35;
SetPlayerPos(playerid, 271.742034, 1074.419677, 5096.750000);
SetPlayerFacingAngle(playerid, 86.54);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 0);
for(new o = 0; o < 6; o++)
{
TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
}
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=21585", 271.742034, 1074.419677, 5096.750000, 120.0, 1);
}
new vehicleid = GetPlayerVehicleID(playerid);
new closestcar = GetClosestCar(playerid, vehicleid);
if(IsPlayerInRangeOfVehicle(playerid, closestcar, 6.0) && GetVehicleModel(closestcar) == 519)
{
if(VehicleStatus{closestcar} == 1) return SendClientMessage(playerid, COLOR_WHITE, "You're not allowed to enter this Shamal as it's been damaged!");
format(string, sizeof(string), "* %s enters the Shamal airplane as a passenger.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerPos(playerid, 2.509036, 23.118730, 1199.593750);
SetPlayerFacingAngle(playerid, 82.14);
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pVW] = closestcar;
SetPlayerVirtualWorld(playerid, closestcar);
PlayerInfo[playerid][pInt] = 1;
SetPlayerInterior(playerid, 1);
InsideShamal[playerid] = closestcar;
SendClientMessage(playerid, COLOR_WHITE, "Type /exit near the door to exit the vehicle, or /window to look outside.");
foreach(Player, x)
{
if(IsABoomboxNearby(2.509036, 23.118730, 1199.593750, x) < 150.0 && closestcar == BoomboxInfo[x][bbVW] && BoomboxInfo[x][bbInt] == 1)
{
PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1);
}
}
}
}
return 1;
}