15.01.2014, 13:30
I've used this command to replace /enter and enter only by pressing one key and i get this error
(/enter command line 39141):
(line 48681- where i get the error):
Код:
(48681) : error 021: symbol already defined: "OnPlayerKeyStateChange"
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if((newkeys == KEY_CROUCH)) { if(GetPVarInt(playerid, "PBM") > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(PlayerCuffed[playerid] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new string[128]; for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level."); return 1; } if(DDoorsInfo[i][ddGang] > 0) { if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked."); } format(string, sizeof(string), "* %s has entered the building.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } foreach(Player, x) { if(IsABoomboxNearby(DDoorsInfo[i][ddInteriorX] ,DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ], x) < 150.0 && DDoorsInfo[i][ddInteriorVW] == BoomboxInfo[x][bbVW] && DDoorsInfo[i][ddInteriorInt] == BoomboxInfo[x][bbInt]) { PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1); } } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { format(string, sizeof(string), "* %s has entered %s's house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pVW] = i+60000; SetPlayerVirtualWorld(playerid, i+60000); if(HouseInfo[i][hCustomInterior] == 1) { TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); } foreach(Player, x) { if(IsABoomboxNearby(HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ], x) < 150.0 && i+60000 == BoomboxInfo[x][bbVW] && HouseInfo[i][hHInteriorWorld] == BoomboxInfo[x][bbInt]) { PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1); } } Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } // Hitman HQ if(IsPlayerInRangeOfPoint(playerid, 2.0, 1938.545898, 165.629531, 37.281250)) { if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 42); PlayerInfo[playerid][pInt] = 42; SetPlayerPos(playerid, 1277.019165, -758.428771, 5080.750000); SetPlayerFacingAngle(playerid, 358.16); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); SendClientMessage(playerid, COLOR_WHITE, "You can /order weaponry in the armory room."); } } // The Lubu Gentlemen's Club else if(IsPlayerInRangeOfPoint(playerid, 3.0, 511.817230, -1510.971679, 14.566996)) { format(string, sizeof(string), "* %s has entered The Lubu Gentlemen's Club.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 373737); PlayerInfo[playerid][pVW] = 373737; SetPlayerInterior(playerid, 37); PlayerInfo[playerid][pInt] = 37; SetPlayerPos(playerid, -1077.946533, 613.206665, 1116.507812); SetPlayerFacingAngle(playerid, 92.42); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=242774", -1087.677978, 615.239807, 1116.507812, 40.0, 1); } // The Tableau Club else if(IsPlayerInRangeOfPoint(playerid, 3.0, 561.802795, -1506.722412, 14.548986)) { format(string, sizeof(string), "* %s has entered The Tableau Club.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 363636); PlayerInfo[playerid][pVW] = 363636; SetPlayerInterior(playerid, 36); PlayerInfo[playerid][pInt] = 36; SetPlayerPos(playerid, 308.045654, 1053.886840, 1098.540039); SetPlayerFacingAngle(playerid, 267.57); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377200", 321.139465, 1034.947753, 1098.914062, 120.0, 1); } // The Tableau Club (VIP ROOM) else if(IsPlayerInRangeOfPoint(playerid, 3.0, 307.904296, 1025.602294, 1098.540039)) { if(GetPlayerCash(playerid) >= 100) { format(string, sizeof(string), "* %s has entered The Tableau VIP Room.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerCash(playerid, -100); GameTextForPlayer(playerid, "~r~-$100", 3000, 1); SetPlayerVirtualWorld(playerid, 363636); PlayerInfo[playerid][pVW] = 363636; SetPlayerInterior(playerid, 36); PlayerInfo[playerid][pInt] = 36; SetPlayerPos(playerid, 293.066436, 1029.785278, 1104.560058); SetPlayerFacingAngle(playerid, 352.47); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_GREY, " You do not have the cash for that."); } } // Santa Maria Surfer's Lounge else if(IsPlayerInRangeOfPoint(playerid, 3.0, 387.958374, -1870.688110, 7.835937)) { format(string, sizeof(string), "* %s has entered Santa Maria Surfer's Lounge.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 353535); PlayerInfo[playerid][pVW] = 353535; SetPlayerInterior(playerid, 35); PlayerInfo[playerid][pInt] = 35; SetPlayerPos(playerid, 271.742034, 1074.419677, 5096.750000); SetPlayerFacingAngle(playerid, 86.54); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); PlayAudioStreamForPlayer(playerid, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=21585", 271.742034, 1074.419677, 5096.750000, 120.0, 1); } new vehicleid = GetPlayerVehicleID(playerid); new closestcar = GetClosestCar(playerid, vehicleid); if(IsPlayerInRangeOfVehicle(playerid, closestcar, 6.0) && GetVehicleModel(closestcar) == 519) { if(VehicleStatus{closestcar} == 1) return SendClientMessage(playerid, COLOR_WHITE, "You're not allowed to enter this Shamal as it's been damaged!"); format(string, sizeof(string), "* %s enters the Shamal airplane as a passenger.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, 2.509036, 23.118730, 1199.593750); SetPlayerFacingAngle(playerid, 82.14); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = closestcar; SetPlayerVirtualWorld(playerid, closestcar); PlayerInfo[playerid][pInt] = 1; SetPlayerInterior(playerid, 1); InsideShamal[playerid] = closestcar; SendClientMessage(playerid, COLOR_WHITE, "Type /exit near the door to exit the vehicle, or /window to look outside."); foreach(Player, x) { if(IsABoomboxNearby(2.509036, 23.118730, 1199.593750, x) < 150.0 && closestcar == BoomboxInfo[x][bbVW] && BoomboxInfo[x][bbInt] == 1) { PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1); } } } } return 1; }
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerNPC(playerid)) if((newkeys & KEY_FIRE) && GetPVarInt(playerid, "SpeedRadar") == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPVarInt(playerid, "RadarTimeout") == 0) { if(GetPlayerWeapon(playerid) == 43) { new Float:x,Float:y,Float:z; foreach(Player, i) { if(IsPlayerStreamedIn(i, playerid)) { GetPlayerPos(i,x,y,z); if(IsPlayerAimingAt(playerid,x,y,z,10)) { new string[68]; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~b~License Plate: ~w~%d~n~~b~Speed: ~w~%.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); GameTextForPlayer(playerid, string,3500, 3); format(string, sizeof(string), "License Plate: %d. Speed: %.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); SendClientMessage(playerid, COLOR_GRAD4, string); SetPVarInt(playerid, "RadarTimeout", 1); SetTimerEx("RadarCooldown", 3000, 0, "i", playerid); return 1; } } } } } }.....