Hold And Release Key
#3

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Originally Posted by Hansrutger
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Okay Boy Have You Tried To ****** It Before Coming Here and Posting a Topic With Caps And All?

Seriously stop with that, makes you look very bad in multiple ways. https://sampwiki.blast.hk/wiki/OnPlayerStateChange and I don't think there are any X-keys by default. You have to choose another one, unless it exists somewhere.

Also next time, state specifically what you have already tried to do because now I'm just guessing that you got the oldkey == ... and newkey == ... wrong, or took the wrong key or something.
First of all thanx for replying

Second i ******d it , yes i did

Third I never wanted it to check the "X" key i wanted it to check "KEY_FIRE"

Fourth OnPlayerStateChange only check when a player state is changed not hiskeys

Fifth if you meant OnPlayerKeyStateChange Than i stated that i have already tried it

Sixth i have said what i wanted clearly and if you can't get could you be nice to me when asking . I never meant to make it unclear . Don't you think ?

Seventh here is what i want .

I want a code that when a player hold fire button creates a timer that checks if a player is holding key fire(again) if true it does a code if no it just kills the timer.
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Messages In This Thread
Hold And Release Key - by Opah - 14.01.2014, 21:25
Re: Hold And Release Key - by Hansrutger - 14.01.2014, 21:29
Re: Hold And Release Key - by Opah - 14.01.2014, 21:47
Re: Hold And Release Key - by PowerPC603 - 14.01.2014, 21:48
Re: Hold And Release Key - by Opah - 14.01.2014, 22:00
Re: Hold And Release Key - by Hansrutger - 14.01.2014, 22:13
Re: Hold And Release Key - by Opah - 14.01.2014, 22:23
Re: Hold And Release Key - by PowerPC603 - 15.01.2014, 10:28
Re: Hold And Release Key - by Opah - 15.01.2014, 20:09

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