12.01.2014, 20:05
Tambien lo puedes usar en un GameTextForPlayer ._. para que no se te acumulen textdraw
Quote:
public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate == 2 || newstate == 3) { new strH[240]; format(strH, sizeof(strH), "~w~%s",VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); GameTextForPlayer(playerid, strH, 4000, 1); } Tus demas Codes etc...... |