OnPlayerKeyStateChange -,-
#2

delet this : && GetVehicleModel(GetPlayerVehicleID(playerid)) != 476
i tried this one and got answer

PHP код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(
newkeys == KEY_FIRE)
    {
        if (
IsPlayerInAnyVehicle(playerid))
        {
            return 
SendClientMessage(playerid, 0xFF0000AA, "");
        }
        else
        {
            new 
Float:VBPos[3];
            new 
Float:X, Float:Y, Float:Z;
            
GetVehiclePos(GetPlayerVehicleID(playerid),VBPos[0],VBPos[1],VBPos[2]);
            
CreateExplosion(VBPos[0], VBPos[1], VBPos[2], 7, 20.0);
            
GetPlayerPos(playerid, X, Y, Z); // this is a message which i'm getting it while on Foot
            
format(Stringz, sizeof(Stringz), "You've droped a bomb at the Destination Of "cred"%0.0f, %0.0f, %0.0f ", X, Y, Z);
            
SendClientMessage(playerid, orange, Stringz);// this is 2nd message
            
GameTextForPlayer(playerid, "~n~~n~~n~~n~~>~~w~Bomb ~r~Droped~<~", 3000, 3);
        }
    }
    return 
1;
} 
Reply


Messages In This Thread
OnPlayerKeyStateChange -,- - by Raza2013 - 10.01.2014, 13:45
Re: OnPlayerKeyStateChange -,- - by amirab - 10.01.2014, 13:59
Re: OnPlayerKeyStateChange -,- - by Raza2013 - 10.01.2014, 14:13
Re: OnPlayerKeyStateChange -,- - by Pottus - 10.01.2014, 14:15
Re: OnPlayerKeyStateChange -,- - by Raza2013 - 10.01.2014, 14:19
Re: OnPlayerKeyStateChange -,- - by newbie scripter - 11.01.2014, 05:15

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