Timers*TSK TSK*
#1

Okay I have a huge problem with this. I want the Timer to be killed so the text won't keep showing up.

Take a look.

This is in OnGameModeInit.
Код:
  	fireplace2 = SetTimer("FireRiver",720000,false);//Next to River
Код:
public FireRiver(playerid)//Fire River
{
  if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 4)
  {
  SendClientMessage(playerid,0xFF8080FF,"_______[Fire Report]_______");
  SendClientMessage(playerid,0xFF8080FF,"Dispatch: A fire has been reported");
  SendClientMessage(playerid,0xFF8080FF,"Dispatch: No description Given.(CheckPoint)");
  SendClientMessage(playerid,0xFF8080FF,"Dispatch: Fire is at minimum levels..");
  SendClientMessage(playerid,0xFF8080FF,"Dispatch: All units in the area please respond.");
  PlayerPlaySound(playerid, 1085, 0, 0, 0);
  }
  KillTimer(fireplace2); //Suposed to kill the Timer so the *Fire Report* Text dosn't keep showing up
  river = SetTimer("Explotions2",5000,1);
  return true;
}
Код:
public Explotions2(playerid)
{
	randexp = SetTimer("Explode",500,1);
  PlayerPlaySound(playerid, 1142, 0, 0, 0);
  CreateExplosion(755.5777,-1607.7184,13.0503, 3, 5);
  if(FirePoints[playerid] > 1)
  {
  randexp = SetTimer("Explode",500,1);
  CreateExplosion(770.5340,-1605.5515,18.4278, 3, 6);
  }
  if(FirePoints[playerid] > 2)
  {
  randexp = SetTimer("Explode",500,1);
  CreateExplosion(769.5282,-1614.9204,13.3828, 3, 5);
  CreateExplosion(776.8428,-1609.8151,16.2789, 3, 7);
  }
  if(FirePoints[playerid] > 3)
  {
  randexp = SetTimer("Explode",500,1);
  CreateExplosion(771.7305,-1609.9564,19.6594, 3, 4);
	}
  if(FirePoints[playerid] > 4)
  {
  randexp = SetTimer("Explode",500,1);
  CreateExplosion(771.8530,-1609.1007,11.9060, 3, 9);
  CreateExplosion(755.5777,-1607.7184,13.0503, 3, 5);
  riverover = SetTimer("FireTwoOver",180000 ,1);
  }
  return true;
}
Код:
public FireTwoOver(playerid)
{

  KillTimer(riverover);
	KillTimer(randexp);
	StopMusic();
	KillTimer(river);
  return true;
}
Then if I put some text say. Here

Код:
public FireTwoOver(playerid)
{
  /* ..... */
  KillTimer(riverover);
	KillTimer(randexp);
	StopMusic();
	KillTimer(river);
  return true;
}
and have it be killed in that same public the timer won't stop and the text will keep spamming.


If you don't understand what Im trying to do please tell.

The main problem I have is the text keeps showing after I want the timer to be killed.

The other timers get killed fine.


Please Help me thanks.
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Messages In This Thread
Timers*TSK TSK* - by NEW_IE - 04.05.2009, 04:21
Re: Timers*TSK TSK* - by CJ101 - 04.05.2009, 04:27
Re: Timers*TSK TSK* - by NEW_IE - 04.05.2009, 04:33
Re: Timers*TSK TSK* - by CJ101 - 04.05.2009, 04:38
Re: Timers*TSK TSK* - by NEW_IE - 04.05.2009, 05:02

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