Problem calling "OnPlayerDisconnect".
#2

Not sure about this one. However, OnPlayerDisconnect you can detect the reason, and the reason 0 or 1 detects if a player crashes. So:
Код:
// OnPlayerDisconnect
switch(reason) 
{
     case 0: 
     {

     }
     case 1:
     {

     }
     case 2:
     {
  
     }
}
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Messages In This Thread
Problem calling "OnPlayerDisconnect". - by Edvin - 09.01.2014, 12:01
Re: Problem calling "OnPlayerDisconnect". - by offon - 09.01.2014, 12:05
Re: Problem calling "OnPlayerDisconnect". - by Edvin - 09.01.2014, 12:41

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