Quote:
Originally Posted by MatriXgaMer
Hmm, try using the
pawn Код:
new variable1[MAX_PLAYERS]; new variable2[MAX_PLAYERS]; new variable3[MAX_PLAYERS];
Because
pawn Код:
new variable[3][MAX_PLAYERS];
can be buggy.
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No it's not buggy unless you make it buggy. Both methods use the same amount of bytes. The efficient way is multidimensional arrays.