08.01.2014, 17:25
Well, you could theoretically turn your gamemode into a filterscript and reload it any time.
The problem is, all variables reset when the FS gets unloaded (IDs of objects, label IDs, textdraw IDs, player data etc get lost), so if it's something bigger and it's not done perfectly it will fuck up at some point.
But for some smaller systems there should not be any problem.
The problem is, all variables reset when the FS gets unloaded (IDs of objects, label IDs, textdraw IDs, player data etc get lost), so if it's something bigger and it's not done perfectly it will fuck up at some point.
But for some smaller systems there should not be any problem.