08.01.2014, 14:26
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER) // Player entered a vehicle as a driver or as a passenger.
{
SetPlayerArmedWeapon(playerid, 0);
}
return 1;
}