08.01.2014, 11:50
The more loops, the more ms/s GTC prints.
Try using GetTickCount with a looped "gmx" and an unlooped "gmx"
You should also mention, when you use foreach to loop every player with a command, it lags more if there are more players, this should be in the thread as a conclusion
Although you didn't explain anything. What's the "-count"? Why do I have to define a variable as GetTickCount and use the same thing with GetTickCount again, this time by difference? (Could also me GetTickCount - GetTickCount, but why not?)
Try using GetTickCount with a looped "gmx" and an unlooped "gmx"
You should also mention, when you use foreach to loop every player with a command, it lags more if there are more players, this should be in the thread as a conclusion
Although you didn't explain anything. What's the "-count"? Why do I have to define a variable as GetTickCount and use the same thing with GetTickCount again, this time by difference? (Could also me GetTickCount - GetTickCount, but why not?)