noobish...what is called directly after OnPlayerConnect?
#7

Quote:
Originally Posted by Lavamike
OnPlayerRequestClass(playerid, classid);

is called when someone trys to spawn. I use it to check if they are registered/logged in or not and say if they arn't logged in, it will tell them to login and return 0;

return 0; means their request to spawn has been disallowed.
Yea i know what its used for. But i get no clue why everybody crashes after OnPlayerConnect is finished and before OnPlayerRequestClass gets called.
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