[Ajuda] Erro ao compilar.
#2

Tente isso.

pawn Код:
forward Medico_CheckPlayers(playerid);
public Medico_CheckPlayers(playerid)
{
    for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
    {
        if (IsPlayerConnected(PlayerToCheck))
        {
            if (APlayerData[PlayerToCheck][MedicoNeeded] == true)
                SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF);
            else
            {

                switch (APlayerData[PlayerToCheck][PlayerClass])
                {
                    case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
                    case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
                    case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
                    case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
                    case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
                    case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
                }
            }
        }
    }
}


Medico_FixVehicle(playerid)
{

    new vid, Float:vhealth, Float:FPayment, Payment, Float:x, Float:y, Float:z, Name[24], MedicoName[24], Msg[128];

    GetPlayerName(playerid, MedicoName, sizeof(MedicoName));


    for (new OtherPlayer; OtherPlayer < MAX_PLAYERS; OtherPlayer++)
    {
        if (IsPlayerConnected(OtherPlayer))
        {
            if (OtherPlayer != playerid)
            {
                if (APlayerData[OtherPlayer][MedicoNeeded] == true)
                {
                        GetPlayerPos(OtherPlayer, x, y, z);
                        if (IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
                        {
                            APlayerData[OtherPlayer][MedicoNeeded] = false;
                            GetPlayerName(OtherPlayer, Name, sizeof(Name));
                            GetPlayerHealth(vid, vhealth);
                            FPayment = (1000.0 - vhealth) * 1.0;
                            Payment = floatround(FPayment, floatround_round);
                            SetPlayerHealth(playerid, 100);
                            RewardPlayer(playerid, Payment * 2, 1);
                            RewardPlayer(OtherPlayer, -Payment, 0);
                            format(Msg, 128, "{00FF00}Sua vida foi restaurada para {FFFF00}R$%i{00FF00} por {FFFF00}%s", Payment, MedicoName);
                            SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg);
                            format(Msg, 128, "{00FF00}Vocк deu vida para {FFFF00}%s{00FF00}, e ganhou {FFFF00}R$%i", Name, Payment);
                            SendClientMessage(playerid, 0xFFFFFFFF, Msg);
                            RewardPlayer(playerid, Payment * 2, 1);
                            RewardPlayer(OtherPlayer, -Payment, 0);
                            APlayerData[playerid][StatsMedico]++;
                            format(Msg, 128, "{00FF00}Sua vida foi restaurada para {FFFF00}R$%i{00FF00} por {FFFF00}%s", Payment, MedicoName);
                            SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg);
                            format(Msg, 128, "{00FF00}Vocк deu vida para {FFFF00}%s{00FF00}, e ganhou {FFFF00}R$%i", Name, Payment);
                            SendClientMessage(playerid, 0xFFFFFFFF, Msg);

                            PlayerFile_Save(playerid);
                        }
                    }
                }
            }
        }

    return 1;
}

Medico_FixOwnVehicle(playerid)
{
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid, 0xFFFFFFFF, "Vocк se deu vida");
}


Medico_EndJob(playerid)
{

    KillTimer(APlayerData[playerid][PlayerCheckTimer]);

    for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
    {
   
        if (IsPlayerConnected(PlayerToCheck))
        {
   
            switch (APlayerData[PlayerToCheck][PlayerClass])
            {
                case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
                case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
                case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
                case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
                case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
                case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
                case ClassMedico: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMedico);
            }
        }
    }

    return 1;
}
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Messages In This Thread
Erro ao compilar. - by iMix - 08.01.2014, 01:35
Re: Erro ao compilar. - by lHesoyaml - 08.01.2014, 09:51

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