[Ajuda] Erro ao compilar.
#1

Fala ae galera eu arrumei 1 include, PPC_MissionsMedico, mas ela esta com erro ao compilar no gm, queria que me ajudassem descubrir qual e esse erro e conserta.

Код:
forward Medico_CheckPlayers(playerid);
public Medico_CheckPlayers(playerid)
{
	// Scan through all players
	for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
 {
		// check if this player is connected
		if (IsPlayerConnected(PlayerToCheck))
		{
			//Check if that player needs assistance
			if (PediuAjudaMedico[PlayerToCheck] == true)
			    SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the assistance-player
			else
   {
				// Reset the playercolor based on the player's class
			    switch (APlayerData[PlayerToCheck][PlayerClass])
			    {
			        case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
			        case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
			        case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
			        case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
			        case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
			        case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
			        case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
					case ClassMedico: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMedico);
			    }
   }
  }
	}
}

// This function lets the assistance player repair and refuel another player's vehicle if he called for assistance
Medico_CurarPlayer(playerid)
{
	// Setup local variables
	new Float:vhealth, Float:FPayment, Payment, Float:x, Float:y, Float:z, Name[24], AssistName[24], Msg[128];

	// Get the assistance player's name
	GetPlayerName(playerid, AssistName, sizeof(AssistName));

	// Loop through all players
	for (new OtherPlayer; OtherPlayer < MAX_PLAYERS; OtherPlayer++)
	{
		// Check if this player is online
		if (IsPlayerConnected(OtherPlayer))
		{
			// Check if this player isn't the assistance player
			if (OtherPlayer != playerid)
			{
				// Check if this player needs assistance
				if (PediuAjudaMedico[OtherPlayer] == true)
				{
					GetPlayerPos(OtherPlayer, x, y, z);
					if (IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
					{
						PediuAjudaMedico[OtherPlayer] = false;
						GetPlayerName(OtherPlayer, Name, sizeof(Name));
						GetPlayerHealth(OtherPlayer, vhealth);
						FPayment = (1000.0 - vhealth) * 1.0;
						Payment = floatround(FPayment, floatround_round);
						SetPlayerHealth(OtherPlayer, 100);
						RewardPlayer(playerid, Payment, 0, 1);
						if(APlayerData[playerid][pVip] >= 1){ RewardPlayer(playerid, 0, 0, 1);}
						RewardPlayer(OtherPlayer, -Payment, 0, 0);
						format(Msg, 128, "{00FF00}Vocк foi curado por {FFFF00}$%i{00FF00} por \"{FFFF00}%s{00FF00}\"", Payment, AssistName);
						SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg);
						format(Msg, 128, "{00FF00}Vocк curou {FFFF00}%s{00FF00} e ganhou {FFFF00}$%i", Name, Payment);
						SendClientMessage(playerid, 0xFFFFFFFF, Msg);
						// PlayerFile_Save(playerid);
					}
				}
			}
		}
	}
	return 1;
}

// This function allows the assistance player to repair and refuel his own vehicle
Medico_AutoCura(playerid) // vai, to concentrado
{
	SetPlayerHealth(playerid, 100);
	SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Vocк se curou.");
}

// This function gets called when the assistance player dies (or changes class)
Medico_EndJob(playerid)
{
	// Kill the PlayerCheckTimer
	KillTimer(APlayerData[playerid][PlayerCheckTimer]);

	// Scan through all players (to reset them to their default colors for the assistance-player)
	for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
	{
		// Check if this player is connected
		if (IsPlayerConnected(PlayerToCheck))
		{
			// Reset the playercolor based on the player's class
		    switch (APlayerData[PlayerToCheck][PlayerClass])
		    {
		        case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
		        case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
		        case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
		        case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
		        case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
		        case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
		        case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
				case ClassMedico: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMedico);
		    }
		}
	}

	return 1;
}
Link da imagen do erro : http://pt-br.tinypic.com/r/2u558j9/5
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Messages In This Thread
Erro ao compilar. - by iMix - 08.01.2014, 01:35
Re: Erro ao compilar. - by lHesoyaml - 08.01.2014, 09:51

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