08.01.2014, 00:26
Wha'the hell ??
If I understood you, you want to make this:
When player dies, he goes to hospital, and he can't exit it during 150 seconds is running out?
#if yes
If I understood you, you want to make this:
When player dies, he goes to hospital, and he can't exit it during 150 seconds is running out?
#if yes
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SetPVarInt(playerid, "Dead", 1);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPVarInt(playerid, "Dead") == 1)
{
HospitalTimer[playerid] = SetTimerEx("HospTime", 1000, true, "d", playerid);
SetPVarInt(playerid, "HospitalTime", 150);
SetPVarInt(playerid, "Dead", 0);
}
return 1;
}
forward HospTime(playerid);
public HospTime(playerid)
{
if(GetPVarInt(playerid, "HospitalTime") > 0)
{
SetPVarInt(playerid, "HospitalTime", GetPVarInt(playerid, "HospitalTime") - 1);
}
else KillTimer(HospitalTimer[playerid]);
}
YCMD:exit(playerid, params[], help)
{
if(GetPVarInt(playerid, "HospitalTime") > 0)
{
new string_H[27];
format(string_H, sizeof string_H, "Time left in hospital: %d", GetPvarInt(playerid, "HospitalTime"));
return SendClientMessage(playerid, 0xFFFFFFFF, string_H);
}
SetPlayerPos(playerid, outsidehosp_X, outsidehosp_Y, outsidehosp_Z);
return 1;
}