RemoveBuildingForPlayer - does not reset after gmx
#4

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Originally Posted by [uL]Pottus
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gmx is too unreliable anyways (client bugs) just completely restart your server.
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Originally Posted by CyNiC
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Completely restart the server cause annoying bugs like players spawning as CJ, camera frozen(health bar flashing) when die, baby crying sounds, etc.
GMX works if you use it properly. Keep in mind that it's not a restart command, it's a gamemode switch command. (Switch to the next gamemode) So, it will only affect gamemode and if your gamemode doesn't expect this, the gamemode can bug out. Because it isn't a restart command, it won't delete all the stuff the specific gamemode spawned automatically: you have to do that manually. (Hence why the RemoveBuildingForPlayer bug here exists, because there is no real restore function.)

I have GMX working perfectly fine in my server. I use it inside a restart command to reload the server. To use it properly though, I first unload and remove everything the gamemode had spawned. After that I unload every filterscript (and their respective OnFilterScriptExit's unload the stuff they'd spawned). At last, after everything is cleaned up, I use GMX and OnGameModeInit will load all the filterscripts back into the server.
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Messages In This Thread
RemoveBuildingForPlayer - does not reset after gmx - by CyNiC - 07.01.2014, 16:02
Re: RemoveBuildingForPlayer - does not reset after gmx - by Pottus - 07.01.2014, 16:47
Re: RemoveBuildingForPlayer - does not reset after gmx - by CyNiC - 07.01.2014, 19:18
Re: RemoveBuildingForPlayer - does not reset after gmx - by Basssiiie - 07.01.2014, 22:26
Re: RemoveBuildingForPlayer - does not reset after gmx - by CyNiC - 07.01.2014, 23:15

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