06.01.2014, 04:00
Код:
/* Wherever the object is created */ new GateObject = CreateDynamicObject(1095, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0); public AirportGate() { if(!GateOpened) { MoveDynamicObject(GateObject, 0.0, 0.0, 0.0, 1, 90.0, 0.0, 0.0); //opened location SetTimer("AirportGate", 6000, false); GateOpened = true; } else { MoveDynamicObject(GateObject, 0.0, 0.0, 0.0, 1, 90.0, 0.0, 0.0); //closed location GateOpened = false; } }