04.01.2014, 22:10
Код:
enum LootDet { Name[20], Whatever, Float:X, Float:Y, Float:Z, Float:Rotation, Amount, Size, SpawnType } new LootSpawns[11][LootDet]= { {"Dummy", LootObjects[0], 0.0, 0.0, 0.0, 0.0, 1, 1, 2}, {"Coconut", LootObjects[1], 467.48990, 4564.91650, 35.92552, 0.0, 1, 1, 2}, {"Coconut", LootObjects[2], 424.87997, 4487.82666, 35.97768, 0.0, 1, 1, 1}, {"Coconut", LootObjects[3], 454.88641, 4453.10156, 35.96750, 0.0, 1, 1, 1}, {"Iron Ore", LootObjects[4],296.24536, 4438.67480, 6.71050, 0.0 4, 2, 2}, {"Iron Ore", LootObjects[5], 454.88641, 4453.10156, 35.96750, 0.0, 7, 3, 2}, {"Iron Ore", LootObjects[6], 291.73688, 4427.37256, 6.49784, -125.82, 9, 3, 2}, {"Small Medkit", LootObjects[7], 310.46790, 4463.21924, 35.92891, 90.0, 1, 1, 1}, {"Large Medkit", LootObjects[8], 292.03668, 4491.32471, 35.83931, 0.0, 1, 2, 1}, {"Water Bottle", LootObjects[9], 291.60397, 4509.17432, 35.95599, 0.0, 1, 1, 1}, {"Empty Bottle", LootObjects[10],312.89560, 4519.87695, 35.97158, 0.0, 1, 1, 1} };
LootSpawns[0][Name] will give -> Dummy
LootSpawns[0][Whatever] will give -> LootObjects[0]
LootSPawns[0][X] -> 0.0
LootSpawns[0][Y] -> 0.0
LootSpawns[0][Z]-> 0.0
LootSpawns[0][Rotation] -> 0.0
LootSpawns[0][Amount] -> 1
LootSpawns[0][Size] -> 1
LootSpawns[0][SpawnType] -> 2
For more https://sampforum.blast.hk/showthread.php?tid=318307