RemoveBuildingForPlayer - crash if player reconnects
#8

Well if you remove such area as LS docks, where is alot of same containers or lights, you can increase removed obj range, so you don't have to remove each one light/container.
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RemoveBuildingForPlayer - crash if player reconnects - by Dr.Einstein - 03.01.2014, 04:41
Re: RemoveBuildingForPlayer - crash if player reconnects - by Excelize - 03.01.2014, 05:33
Re: RemoveBuildingForPlayer - crash if player reconnects - by ikey07 - 03.01.2014, 10:03
AW: RemoveBuildingForPlayer - crash if player reconnects - by BigETI - 03.01.2014, 12:57
Re: RemoveBuildingForPlayer - crash if player reconnects - by Pottus - 03.01.2014, 16:21
Re: RemoveBuildingForPlayer - crash if player reconnects - by Dr.Einstein - 03.01.2014, 18:59
Re: RemoveBuildingForPlayer - crash if player reconnects - by DaRk_RaiN - 04.01.2014, 18:50
Re: RemoveBuildingForPlayer - crash if player reconnects - by ikey07 - 04.01.2014, 20:17
Re: RemoveBuildingForPlayer - crash if player reconnects - by Pottus - 04.01.2014, 21:27
Re: RemoveBuildingForPlayer - crash if player reconnects - by rt-2 - 15.05.2017, 12:41
Re: RemoveBuildingForPlayer - crash if player reconnects - by Spmn - 15.05.2017, 15:39
Re: RemoveBuildingForPlayer - crash if player reconnects - by rt-2 - 16.05.2017, 12:24
Re: RemoveBuildingForPlayer - crash if player reconnects - by Spmn - 16.05.2017, 19:07
Re: RemoveBuildingForPlayer - crash if player reconnects - by NaS - 17.05.2017, 16:11
Re: RemoveBuildingForPlayer - crash if player reconnects - by Spmn - 17.05.2017, 19:09
Re: RemoveBuildingForPlayer - crash if player reconnects - by rt-2 - 18.05.2017, 00:54
Re: RemoveBuildingForPlayer - crash if player reconnects - by Romz - 06.10.2017, 02:19
Re: RemoveBuildingForPlayer - crash if player reconnects - by ][Noname][ - 06.10.2017, 13:31
Re: RemoveBuildingForPlayer - crash if player reconnects - by rt-2 - 02.12.2018, 19:52

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