Engine Car System Error
#1

Why if i entering car, the engine is automatically on ? i use onplayerkeystatechange and must use "2" button to starting car engine. but why the engine is on if i entering car? and how i can entering car with engine is off ?

This is the code's

Код:
if(newkeys & KEY_SUBMISSION) // New Engine HotKey
	{
	    new engine, lights, alarm, doors, bonnet, boot, objective, vehicleid, string[128];
	   	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
		if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_GREY, "You are not driving a vehicle.");
		if(vehicleid == 509 || vehicleid == 481 || vehicleid == 510) return SendClientMessage(playerid, COLOR_GREY, "Bicycles have no engine.");
		vehicleid = GetPlayerVehicleID(playerid);
		GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
		if(!engine)
		{
		    SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
		    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
		    {SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vLocked], bonnet, boot, objective);}
		    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
		    {SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vVLocked], bonnet, boot, objective);}
  		    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pBVeh])
		    {SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vBLocked], bonnet, boot, objective);}
	 		format(string, sizeof(string), "* %s turns the vehicle's engine on.", RPN(playerid));
			if(PlayerInfo[playerid][pMaskOn] == 1)
			{
		        format(string, sizeof(string), "* Stranger turns the vehicle's engine on.");
			}
			else
			{
				format(string, sizeof(string), "* %s turns the vehicle's engine on.", RPN(playerid));
			}
	 		SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		}
		else
		{
		    SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
		    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
		    {SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vLocked], bonnet, boot, objective);}
		    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
		    {SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vVLocked], bonnet, boot, objective);}
  		    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pBVeh])
		    {SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vBLocked], bonnet, boot, objective);}
		    format(string, sizeof(string), "* %s turns the vehicle's engine off.", RPN(playerid));
	 		if(PlayerInfo[playerid][pMaskOn] == 1)
			{
		        format(string, sizeof(string), "* Stranger turns the vehicle's engine off.");
			}
			else
			{
				format(string, sizeof(string), "* %s turns the vehicle's engine off.", RPN(playerid));
			}
	 		SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		}
		return 1;
	}
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Messages In This Thread
Engine Car System Error - by botak - 04.01.2014, 09:16
Re: Engine Car System Error - by nmader - 04.01.2014, 09:20
Re: Engine Car System Error - by botak - 04.01.2014, 09:30

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