03.01.2014, 17:45
You might be able to do sth with "OnPlayerTakeDamage", recognizing the source from which the damage is coming from and make it have no effect on other players' health and armor.
The other idea I have is to simply return 0, when the player is in those vehicles and presses the "fire" key.
The other idea I have is to simply return 0, when the player is in those vehicles and presses the "fire" key.