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RemoveBuildingForPlayer - crash if player reconnects
Pottus
High-roller
Posts: 4,885
Threads: 57
Joined: Jun 2012
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#5
03.01.2014, 16:21
Another reason here why gmx is crappy
anyways it's likely that your trying to remove objects too many times 600 is quite a lot to remove and it will usually start crashing players around 1000 objects.
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RemoveBuildingForPlayer - crash if player reconnects
- by
Dr.Einstein
- 03.01.2014, 04:41
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Excelize
- 03.01.2014, 05:33
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
ikey07
- 03.01.2014, 10:03
AW: RemoveBuildingForPlayer - crash if player reconnects
- by
BigETI
- 03.01.2014, 12:57
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Pottus
- 03.01.2014, 16:21
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Dr.Einstein
- 03.01.2014, 18:59
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
DaRk_RaiN
- 04.01.2014, 18:50
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
ikey07
- 04.01.2014, 20:17
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Pottus
- 04.01.2014, 21:27
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
rt-2
- 15.05.2017, 12:41
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Spmn
- 15.05.2017, 15:39
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
rt-2
- 16.05.2017, 12:24
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Spmn
- 16.05.2017, 19:07
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
NaS
- 17.05.2017, 16:11
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Spmn
- 17.05.2017, 19:09
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
rt-2
- 18.05.2017, 00:54
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
Romz
- 06.10.2017, 02:19
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
][Noname][
- 06.10.2017, 13:31
Re: RemoveBuildingForPlayer - crash if player reconnects
- by
rt-2
- 02.12.2018, 19:52
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