03.01.2014, 10:03
Remove only on spawn and once, after it, add stat which tells that player's objs is removed.
like
new Removed[MAX_PLAYERS];
OnPlayerSpawn()
{
if(!Removed[playerid])
{
//Remove script
Removed[playerid] = 1;
}
}
like
new Removed[MAX_PLAYERS];
OnPlayerSpawn()
{
if(!Removed[playerid])
{
//Remove script
Removed[playerid] = 1;
}
}