[FilterScript] w_objects
#7

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Originally Posted by [uL]Pottus
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This is coded pretty poorly no dynamic design.
I added dymanic design, You'll see when V.0.2. is released.

Some of the features from V.0.2, I already added:
  • Change object's virtual world
  • Change object's interior
  • Set draw distance
  • Set object material
  • Set object material text
  • Attach object to a vehicle
  • Attach object to playerid
  • Attach object to another object
  • Attach 3D text label to the object
  • Create a object's map icon (You can choose the icon)
  • Maximum objects limit changed to: 10
  • Re-place object with some other object's ID
  • Set object postition
  • Move all objects in the same time
  • Rotate all objects in the same time
  • Stop all objects in the same time
  • Teleport ID (player) to the object
  • Teleport object to the ID (player)
It's still not fully done, still need to add some options in dialogs.
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Messages In This Thread
w_objects - by Wan - 02.01.2014, 23:21
Re: w_objects - by [SU]Spartan - 02.01.2014, 23:29
Re: w_objects - by Wan - 02.01.2014, 23:31
Re: w_objects - by [SU]Spartan - 02.01.2014, 23:33
Re: w_objects - by DeathFire - 02.01.2014, 23:44
Re: w_objects - by Pottus - 03.01.2014, 02:03
Re: w_objects - by Wan - 03.01.2014, 09:23
Re: w_objects - by NickHaudMTA - 03.01.2014, 12:02
Re: w_objects - by Pottus - 03.01.2014, 13:15
Re: w_objects - by ViciousRoleplay123 - 03.01.2014, 13:21

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