02.05.2009, 10:02
It is, only changes some things. You now need to get the players weapon for every slot, which are currently ~12. After that you need to get the ammo for all these 12 weapons, if the slot was used.
Edit: Okay, I'll asume the GetPlayerWeaponData works. Then you still didn't use it correctly. You created a loop specially for the weapon slots. Then you are using it for players? That means you save it for 13 players.
Edit2: Also, dini_Set is for strings. Use dini_SetInt.
Edit: Okay, I'll asume the GetPlayerWeaponData works. Then you still didn't use it correctly. You created a loop specially for the weapon slots. Then you are using it for players? That means you save it for 13 players.
Edit2: Also, dini_Set is for strings. Use dini_SetInt.