02.01.2014, 21:43
Код:
public OnPlayerConnect( playerid ) { LoadPlayerTextDraws( playerid ); LoadBeachSpawn( playerid ); InfoTD_MSG(playerid, 3000, "~w~Loading~w~~h~..."); //PlayAudioStreamForPlayer( playerid, "" ); admin3D[ playerid ] = Create3DTextLabel( "", ~1, 0.0, 0.0, 0.0, 50.0, 0, 1 ); // ( Spam Protection ) PlayerInfo[ playerid ][ Spawned ] = ( 0 ); for(new i = 0; i < 30; i++) SendClientMessage( playerid, ~1, " " ); // Clear Chat session[ connections ] = session[ connections ] + 1; #if USE_ANTI_STEALER == true new str[ 100 ]; gpci( playerid , str , sizeof( str ) ); if( !strcmp( str , DISALLOWED_ADDRESS ,true ) ) { SendClientMessage( playerid , ~1 ,""R"[ "O"Anti Stealer "R"]" ); BanEx( playerid, "# Map Stealer / RakSampClient" ); } #endif for ( new i = 0; i < 12; i++ ) PlayerTextDrawShow( playerid, ConnectTD[ i ] ); OnPlayerConnectEx( playerid ); //CheckPlayerAccount( playerid ); gsString[ 0 ] = EOS; new connecting_ip[ 16 ]; PlayerLogo[ playerid ] = false; GetPlayerIp( playerid, connecting_ip, 16 ); if ( GetNumberOfPlayersOnThisIP( connecting_ip ) > MAX_CONNECTIONS_FROM_IP ) { format( gsString, 144, ">> Server-Security << :: IP Ban player '%s'. {FFFF00}Reason: Too many connections from this IP", PlayerName( playerid ) ); SendClientMessageToAll( COLOR_ULTRARED, gsString ); BanEx( playerid, "# Bots Flood" ); return ( 1 ); } format( gsQuery, 512, "SELECT * FROM `Banlist` WHERE `IP` = '%s' OR `Name` = '%s'", connecting_ip, PlayerName( playerid ) ); mysql_query( gsQuery, THREAD_CHECK_BANS_LIST, playerid ); TogglePlayerSpectating(playerid, true); LoadRemoveBuildings( playerid ); return ( 1 ); } public OnPlayerRequestClass( playerid, classid ) { for ( new i = 0; i < 12; i++ ) PlayerTextDrawHide( playerid, ConnectTD[ i ] ); for ( new i = 0; i < 6; i++ ) TextDrawShowForPlayer( playerid, ServerPanel[ i ] ); Announce( playerid, "~r~~h~S~w~~h~elect ~y~~h~S~w~~h~kin", 1000, 1 ); SetPlayerPos( playerid, 381.7331, -1819.4648, 14.7004 ); Streamer_UpdateEx( playerid, 381.7331, -1819.4648, 14.7004 ); SetPlayerFacingAngle( playerid, 320.3514 ); SetPlayerSpecialAction( playerid, 5 ); return ( 1 ); } public OnPlayerSpawn( playerid ) { AntiDeAMX( ); if ( PlayerInfo[ playerid ][ DM_Event ] == 0 && PlayerInfo[ playerid ][ ActionID ] == 0 ) SpawnProtection( playerid ); if ( PlayerInfo[ playerid ][ FirstSpawn ] == 1 ) { PlayerInfo[ playerid ][ FirstSpawn ] = ( 0 ); PlayerInfo[ playerid ][ Spawned ] = ( 1 ); ShowPlayerDialog( playerid, DIALOG_LANG, 0, ""GRI"Language "W"/ "GRI"Limba", String_Language( ), "(Romana)", "(English)" ); } GivePlayerScore( playerid, 10 ); SetPlayerInterior( playerid, 0 ); SetPlayerSpecialAction( playerid, 0 ); TextDrawShowForPlayer( playerid, helpTD ); SetTimerEx( "hideHelpTD", 30000, false, "i", playerid ); // ( Race System Debug ) KillTimer( InfoTimer[ playerid ] ); for ( new i = 0; i < 11; i++ ) PlayerTextDrawHide( playerid, Race_InfoTD[ i ] ); gsString[ 0 ] = EOS; switch( PlayerInfo[ playerid ][ Level ] ) { case 0: { if( PlayerInfo[ playerid ][ Premium ] < 3 ) { gsString = " "; } else { gsString = ""O"DONATOR"; } } case 10: gsString = ""S"Administrator"; case 15: gsString = ""G"Helper"; case 25: gsString = ""R"Co-Founder"; case 30: gsString = ""R"Founder"; } //Update3DTextLabelText( admin3D[ playerid ], ~1, gsString ); //Attach3DTextLabelToPlayer( admin3D[ playerid ], playerid, 0.0, 0.0, ADMINTAG_HEIGHT ); switch( PlayerInfo[ playerid ][ Rank ] ) { case 0: SetPlayerArmour( playerid, 0 ); case 1, 2, 3, 4, 5: SetPlayerArmour( playerid, 10 ); case 6, 7, 8, 9, 10: SetPlayerArmour( playerid, 21 ); case 11, 12, 13, 14, 15: SetPlayerArmour( playerid, 33 ); case 16, 17, 18, 19, 20, 21: SetPlayerArmour( playerid, 45 ); case 22, 23, 24: SetPlayerArmour( playerid, 64 ); case 25, 26, 27, 28, 29: SetPlayerArmour( playerid, 85 ); case 30, 31, 32, 33: SetPlayerArmour( playerid, 100 ); } Jail_EvadeCheck( playerid ); Freeze_EvadeCheck( playerid ); PlayerLogo[ playerid ] = true; if ( PlayerInfo[ playerid ][ UseSkin ] == 1 ) SetPlayerSkin( playerid, PlayerInfo[ playerid ][ FavSkin ] ); if(Iter_Contains(GodList, playerid) == 1) SetPlayerHealth( playerid, FLOAT_INFINITY ); if ( PlayerInfo[ playerid ][ Use_Attach ] == 1 ) { for ( new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++ ) { SetPlayerAttachedObject( playerid, i, Attach_Info[ playerid ][ i ][ ao_model ], Attach_Info[ playerid ][ i ][ ao_bone ], Attach_Info[ playerid ][ i ][ ao_x ], Attach_Info[ playerid ][ i ][ ao_y ], Attach_Info[ playerid ][ i ][ ao_z ], Attach_Info[ playerid ][ i ][ ao_rx ], Attach_Info[ playerid ][ i ][ ao_ry ], Attach_Info[ playerid ][ i ][ ao_rz ], Attach_Info[ playerid ][ i ][ ao_sx ], Attach_Info[ playerid ][ i ][ ao_sy ], Attach_Info[ playerid ][ i ][ ao_sz ] ); } } if ( PlayerInfo[ playerid ][ HideTDSSSS ] == 0 ) { for ( new i = 0; i < 6; i++ ) TextDrawShowForPlayer( playerid, ServerPanel[ i ] ); TextDrawShowForPlayer( playerid, TeleTDD ); TextDrawShowForPlayer( playerid, Forum ); //TextDrawShowForPlayer( playerid, Random_TD_Texts ); } if( strlen( SpawnInDM[ playerid ] ) < 2 ) PlayerInfo[ playerid ][ ActionID ] = 0; else { PlayerInfo[ playerid ][ ActionID ] = 0; PlayerInfo[ playerid ][ NoTDShow ] = 1; //SetPlayerWorldBounds( playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000 ); CallRemoteFunction( "OnPlayerCommandText", "is", playerid, SpawnInDM[ playerid ] ); return ( 1 ); } if ( PlayerInfo[ playerid ][ DM_Event ] != 1 ) { if ( Users[ playerid ][ gang ] != 0 ) SetupPlayerForGang( playerid, Users[ playerid ][ gang ] ); else if ( PlayerInfo[ playerid ][ ID ] != 0 ) { if ( GetPVarFloat( playerid, "vSpawn_A" ) == 0.0 ) { SetPlayerSkin( playerid, PlayerInfo[ playerid ][ skin ] ); SetPlayerPos( playerid, PlayerInfo[ playerid ][ spawnX ], PlayerInfo[ playerid ][ spawnY ], PlayerInfo[ playerid ][ spawnZ ] ); } else { SetPlayerPos( playerid, GetPVarFloat( playerid, "vSpawn_X" ), GetPVarFloat( playerid, "vSpawn_Y" ), GetPVarFloat( playerid, "vSpawn_Z" ) ); SetPlayerFacingAngle( playerid, GetPVarFloat( playerid, "vSpawn_A" ) ); } SetPlayerFacingAngle( playerid, PlayerInfo[ playerid ][ spawnA ] ); GivePlayerWeapon( playerid, PlayerInfo[ playerid ][ Weap1 ], 200 ); GivePlayerWeapon( playerid, PlayerInfo[ playerid ][ Weap2 ], 200 ); GivePlayerWeapon( playerid, PlayerInfo[ playerid ][ Weap3 ], 200 ); GivePlayerWeapon( playerid, PlayerInfo[ playerid ][ Weap4 ], 200 ); GivePlayerWeapon( playerid, PlayerInfo[ playerid ][ Weap5 ], 200 ); GivePlayerWeapon( playerid, PlayerInfo[ playerid ][ Weap6 ], 200 ); } else SetPlayerRandomSpawn( playerid ); } else SetPlayerRandomSpawn( playerid ); return ( 1 ); }