02.01.2014, 19:38
The idea of this concept is to introduce a Wait(ms) function that can be used on the fly, without having to pass any extra arguments or make adjustments to the code. This is a complex operation that can't be implemented in any other means of PAWN code, in this case we use assembly instructions for implementing the final code.
While I agree that the macro would be a nice method, it would entirely break with most things. I've had functions with over 10 arguments once, imagine doing this:
It just doesn't seem convenient to me.
While I agree that the macro would be a nice method, it would entirely break with most things. I've had functions with over 10 arguments once, imagine doing this:
pawn Code:
Wait(10000)<a, "ddddffffff", playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ);