Alternative implementation of "wait".
#2

I'd say good idea _Emmet instead of doing this, I'd like to see this released soon :P, anyways good luck with this.

pawn Code:
forward Wait1();
public Wait1()
{
    GameTextForPlayer(playerid, "~g~3", 3000, 3);
    SetTimer("Wait2", 1000, false);
}

forward Wait2();
public Wait2()
{
    GameTextForPlayer(playerid, "~g~2", 3000, 3);
    SetTimer("Wait3", 1000, false);
}

forward Wait3();
public Wait3()
{
    GameTextForPlayer(playerid, "~g~1", 3000, 3);
    SetTimer("WaitGo", 1000, false);
}

forward WaitGo();
public WaitGo()
{
    GameTextForPlayer(playerid, "~g~GO", 3000, 3);
}
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Messages In This Thread
Alternative implementation of "wait". - by Emmet_ - 02.01.2014, 11:59
Re: Alternative implementation of "wait". - by Patrick - 02.01.2014, 12:07
Re: Alternative implementation of "wait". - by Emmet_ - 02.01.2014, 17:18
Re: Alternative implementation of "wait". - by IPrototypeI - 02.01.2014, 18:08
Re: Alternative implementation of "wait". - by IPrototypeI - 02.01.2014, 19:03
Re: Alternative implementation of "wait". - by Emmet_ - 02.01.2014, 19:11
Re: Alternative implementation of "wait". - by IPrototypeI - 02.01.2014, 19:22
Re: Alternative implementation of "wait". - by Emmet_ - 02.01.2014, 19:38

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