[Include] Anti Fake Kill
#8

Quote:
Originally Posted by Djole1337
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why the hell would you do that?

it returns false.
How does it return false/0? Try the code below and it returned fine, without using return true/1 or return false/0, it does it job, anyways I'm always trying to improve my skills in PAWN that is why I like people criticising me, but I don't take disrespectful stuff, like you did in Useful function section.

pawn Код:
#include <a_samp>

new var;

main()
{
    SetTimer("Callback", 1000, true);
    return var = 1;
}

forward Callback();
public Callback()
{
    return printf("%i", var);
}
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Messages In This Thread
OnPlayerFakeKill[v1.2] - by Patrick - 20.12.2013, 22:20
Re: Anti Fake Kill - by Alphlax - 20.12.2013, 22:34
Re: Anti Fake Kill - by Patrick - 20.12.2013, 22:38
Re: Anti Fake Kill - by Pottus - 20.12.2013, 23:39
Re: Anti Fake Kill - by dusk - 01.01.2014, 20:20
Re: Anti Fake Kill - by Pottus - 01.01.2014, 21:37
Re: Anti Fake Kill - by Djole1337 - 02.01.2014, 00:32
Re: Anti Fake Kill - by Patrick - 02.01.2014, 03:21
Re: Anti Fake Kill - by PT - 02.01.2014, 03:37
Re: Anti Fake Kill - by Aliassassin123456 - 02.01.2014, 06:55

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