CMD Not Working
#1

/drag cmd not working help me please







Код:
CMD:grab(playerid, params[]) return cmd_restrain(playerid, params);
CMD:drag(playerid, params[]) return cmd_restrain(playerid, params);
CMD:unrestrain(playerid, params[]) return cmd_restrain(playerid, params);
CMD:restrain(playerid, params[])
{
	if(IsACop(playerid) || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 5 || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 2) {
		new id, string[ 128 ];
		if( sscanf( params, "u", id ) )
			return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /drag [playerid/partofname]");

		if(!IsPlayerConnected(id))
			return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");

		if(GetDistanceBetweenPlayers(id, playerid) > 4)
			return SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player!");

		if(PlayerCuffed[id] == 0)
			return SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed.");

		if(PlayerCuffed[id] == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player.");

		if(id == playerid)
			return SendClientMessage(playerid, COLOR_GREY, "You can't restrain yourself!");

		if(GetPlayerState(id) != PLAYER_STATE_ONFOOT)
			return SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first.");

		if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
			return SendClientMessage(playerid, COLOR_GREY, "You're in a car - get out first.");

		if(GetPVarInt(playerid, "PBM") > 0)
			return SendClientMessage(playerid, COLOR_WHITE, "You're not able to do this while in a paintball game.");

		if(PlayerCuffedTime[playerid] > 0)
			return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");

		if(GetPVarInt(playerid, "Injured") == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");

		if(PlayerInfo[playerid][pJailed] > 0)
			return SendClientMessage(playerid, COLOR_WHITE, "You can't use this in jail/prison.");

		if(PlayerCuffed[playerid] >= 1)
			return SendClientMessage(playerid, COLOR_WHITE, "You can't use this while tazed/cuffed.");

		if(GetPVarInt(id, "Injured") == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't cuff injured people.");

		if(PlayerDragged[id] == 1) {
			format(string, sizeof(string), "* %s looks into %s's eyes and then slowly releases them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			GameTextForPlayer(id, "~r~Released!", 2500, 3);
			IsCopDragging[PlayerDraggedBy[id]] = INVALID_PLAYER_ID;
			PlayerDragged[id] = 0;
			PlayerDraggedBy[id] = INVALID_PLAYER_ID;
			DeletePVar(playerid, "Dragging");
		} else {
			if(IsCopDragging[playerid] != INVALID_PLAYER_ID)
				return SendClientMessage(playerid, COLOR_GREY, "You can't drag more than one person.");

			format(string, sizeof(string), "* %s quickly grabs %s by the right arm, restraining them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			GameTextForPlayer(id, "~r~Restrained!", 2500, 3);
			ApplyAnimation(id, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0, 1);
			SetPlayerSpecialAction(id, SPECIAL_ACTION_CUFFED);
			PlayerDragged[id] = 1;
			PlayerDraggedBy[id] = playerid;
			IsCopDragging[playerid] = id;
			SetPVarInt(playerid, "Dragging", id);
		}
	}
	else SendClientMessage(playerid, COLOR_GREY, "   You're not a Cop / FBI!");
	return true;
}
Reply


Messages In This Thread
CMD Not Working - by OssiBaba - 02.01.2014, 03:09
Re: CMD Not Working - by Tayab - 02.01.2014, 05:08

Forum Jump:


Users browsing this thread: 1 Guest(s)