01.01.2014, 17:55
Quote:
Yeah you are right, the time really moves by itself in seconds, it's been a long long time since I last played
The only problem I noticed is that you didn't removed the milliseconds from the tickcount pawn Code:
Since this isn't natural it is caused by a script (gamemode, filterscript, include ?) Also this code needs to be in OnPlayerSpawn because if you die the time moves 8 hours in the future Edit: Just noticed another thing, if you pause the game the clock stops, I think its better if you update it manually in a timer each second |
Thank you both
I will go through all my code and will try to find out what is triggering the super fast clock.