Create/DestroyObject messing up
#2

I do not suggest you creating 12 variables for each colour, I suggest you use Array it's easier, so you can just loop them and delete them, I am writing a code, please wait :P

EDIT - You must use curly braces ( { and } )] because we are using char-array

pawn Код:
#include <a_samp>
#include <zcmd>
#include <YSI\y_stringhash>

#define MAX_LIGHTS \
    (12)

new
    green_light[MAX_LIGHTS char],
    red_light[MAX_LIGHTS char],
    purple_light[MAX_LIGHTS char]
;

CMD:lights(playerid, params[])
{
    if(isnull(params))
        return SendClientMessage(playerid, -1, "Syntax: /lights [colour]");
       
    ClearObjectsFirst(); //clears the last set of created lights for the new set

    switch ( YHash( params ), false )
    {
        case _H<green>:
        {
            //You need to start from 0
            green_light{0} = CreateObject( ... );
            green_light{1} = CreateObject( ... );
            // and so on.
        }
        case _H<red>:
        {
            //You need to start from 0
            red_light{0} = CreateObject( ... );
            red_light{1} = CreateObject( ... );
            // and so on.
        }
        case _H<purple>:
        {
            //You need to start from 0
            purple_light{0} = CreateObject( ... );
            purple_light{1} = CreateObject( ... );
            // and so on.
        }
    }
    //continue to create all the green lights and setting them to green_light_x
    return 1;
}


stock ClearObjectsFirst()
{
    new
        i = 0
    ;
    while(i < MAX_LIGHTS)
    {
        if(IsValidObject( green_light{i} ) ) //Im only checking for the first one in the set since if one is valid they all should be
        {
            DestroyObject( green_light{i} );
        }
        else if(IsValidObject( red_light{i} ) )
        {
            DestroyObject( red_light{i} );
        }
        else //the purple lights must be the ones spawned then
        {
            DestroyObject( purple_light{i} );
        }
        i++;
    }
    return 1;
}
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Messages In This Thread
Create/DestroyObject messing up - by Finn707 - 01.01.2014, 15:55
Re: Create/DestroyObject messing up - by Patrick - 01.01.2014, 16:03
Re: Create/DestroyObject messing up - by jessejanssen - 01.01.2014, 16:35
Re: Create/DestroyObject messing up - by Patrick - 01.01.2014, 16:50
Re: Create/DestroyObject messing up - by Konstantinos - 01.01.2014, 16:54
Re: Create/DestroyObject messing up - by Patrick - 01.01.2014, 17:26
Re: Create/DestroyObject messing up - by Konstantinos - 01.01.2014, 17:33
Re: Create/DestroyObject messing up - by Finn707 - 01.01.2014, 19:43

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