#1

Hi all
I not good at loops so i need help with that problem:
when i use the command /destroycars to the destroy the vehicle i created by command /veh the SendClientMessage is doubling (of course because of the wrong loop)
after /destroycars also i cant spawn anymore vehicles through /veh
thanks in advance




/destroycars command
Код:
CMD:destroycars(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] < 2) {
        SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use that command!");
        return 1;
    	}
	   	for(new i = 0; i < sizeof(cVeh); i++) {
        if(cVeh[i] != INVALID_VEHICLE_ID) {
            DestroyVehicle(cVeh[i]);
            cVeh[i] = INVALID_VEHICLE_ID;
			new string[128];
			format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has destroyed all Created vehicles (/veh)icle.", NORPN(playerid));
			SendAdminMessage(COLOR_DARKRED, 1, string);	
        }
    }
    SendClientMessage(playerid, COLOR_GREY, "   Created vehicles destroyed!");
    return 1;
}
/veh command

Код:
CMD:veh(playerid, params[])
{
	new id, Float:pos[4], col[2], stringlog[128];
   	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
//  if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	
	if(sscanf(params, "iii", id, col[0], col[1])) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]");
	if(id < 400 || id > 611) return SendClientMessage(playerid, COLOR_GREY, "Vehicles are between 400 and 611.");
	GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
	GetPlayerFacingAngle(playerid, pos[3]);
	for(new i=0; i<MAX_CUSTOM_VEHICLES; i++)
	{
	    if(!cVeh[i])
	    {
			cVeh[i] = CreateVehicle(id, pos[0], pos[1], pos[2], pos[3], col[0], col[1], 12000);
			LinkVehicleToInterior(cVeh[i], GetPlayerInterior(playerid));
			i = MAX_CUSTOM_VEHICLES;
		}
	}
	new string[128];
	format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has spawned a (/veh)icle model %d.", NORPN(playerid), id);
	SendAdminMessage(COLOR_DARKRED, 1, string);
	// veh Log
	Log("logs/veh.log", stringlog);
	return 1;
}
Reply


Messages In This Thread
Loop - by Lidor124 - 31.12.2013, 20:51
Re: Loop - by CutX - 31.12.2013, 20:56
Re: Loop - by iGetty - 31.12.2013, 21:00

Forum Jump:


Users browsing this thread: 1 Guest(s)