30.12.2013, 21:49
Yes you can of course , just make at last response for that tutorial (however if you're using dialogs, etc..) just store the variable of tutorialfinish = 1;,then when the player connect check if the variable equal to 1 or not if it's equal true ignore that case here's an example
If you need more explanation just tell me your saving stats system and show me your enums.
pawn Код:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[ playerid ][ TutorialFinish ] == 0)
{
//show him your dialogs , textdraws..
}//on the other cases if he saw that tutorials before , just he can spawn without anything bothers him.
return 1 ;
}